
Exposure of the unprotected eye to ultraviolet light from sun lamps or welding arcs can cause changes in the corneal surface resembling corneal abrasions.This injury, although not technically considered a corneal abrasion, may be temporary or permanent. Certain eye infections may also cause injury to the surface of the cornea.Wearing contact lenses longer than recommended may injure the corneal surface and cause a corneal abrasion.You may cause a corneal abrasion when you rub your eyes excessively when they are irritated.A common cause of a corneal abrasion is a young child accidentally poking you in the eye with her fingernail.A hot cigarette ash flying into the eye may cause a corneal abrasion.This may cause a serious injury that demands immediate medical attention to guard against permanent loss of vision. An example of this would be a small metal fragment flying into the eye when a person is using a grinding wheel without protective eyewear. In addition to causing corneal injury, high-speed particles may penetrate your eye and injure deeper structures.Naughty Dog, unfortunately, felt the need to add a long combat sequence right there at the end. The game throws a slew of powerful enemies at you that are a chore to combat. While the scene itself is quite impactful, The Last of Us does suffer from a humdrum final combat encounter. Naughty Dog wraps up the excellent 15-hour journey you’ve had with a subtle final scene, one that doesn’t contain any real answers. Naughty Dog falsely presents a choice to the player for the first time in the game do you save Ellie or let the Fireflies experiment on her to have a chance at saving mankind? But the studio takes that chance away from you and tells its own story, an ending in which you feel like the villain instead of the hero. When you play the game a second time, you begin to notice that Levine and his team were dangling the answers right in front of your eyes, but you were just too ignorant at that point to notice.Īn ending that’s a bit more controversial is what Joel, the main character, does during the final scenes in The Last of Us. Another reason why it works so well is that the game often references and shows several signs of time paradoxes and Columbia’s worrying state. The conclusion is well written and is one of the greatest twists in the medium. Not only is Infinite’s ending memorable-it will stay on your mind for quite some time-it changes your perspective on the entire series. While Ken Levine has said several times he didn’t have the resources, nor the time, to create a good ending for the first BioShock title, he made sure to not make the same mistake twice.
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That is understandable, as it would’ve been challenging to do otherwise.Īnother great example of how to properly end a game is BioShock Infinite. Of course, developer Bioware struggled with seeing everyone’s choices through right at the end, instead opting to create its own ending. Up to that point, players spent hundreds of hours making choices and shaping Mass Effect’s ambitious sci-fi tale, under the assumption that each player had crafted a completely different experience. There’s also the huge task of combining the many different elements in one captivating final level or confrontation.Ī role-playing game that struggled with providing a satisfactory ending is Mass Effect 3, and there was a huge uproar and fan backlash over it. As a game creator, you just want to make it through development as there’s always fear of not being able to actually finish your product.

So, the real question here is, why do developers struggle with endings? Well, when making a 10-hour experience that needs to be filled with engaging gameplay, beautiful art design, clever level design, and a memorable story, one of the least of your worries is creating a satisfying conclusion. The dystopian sci-fi epic is yet another game that’s victim to a boring final boss battle and a conclusion that doesn’t wrap up all of the loose plot threads.

More recently, ’s otherwise intriguing story ended in such an abrupt way that it made the whole game feel incomplete.
